Folkert Datema:

When I started the VR project in the “Oude kerk of Amsterdam” together with Niek Kemps in 2016, I was figuring out a way to have the observer go through a believable museal VR environment in an intimate way.
While doing this project, I realized that the challenges I was facing for this assignment were all the things I am passionate about.
All my previously acquired skills could be used for the benefit of this project.
Today’s VR is at such a level of quality and comfort to be used as a perfect tool to experience a 3D environment.

In 2019 I was given the opportunity to visualize a 330 square meter exhibition stand in VR for sports brand Under Armour. It consisted of an exercise area, a vip lounge and a complete shop interior – all custom built in 2 weeks time.

What stillĀ  surprises me after many projects is the effect VR has on the viewer: There are no questions about the reality and a totally different conversation is held with the client about the design or the experience – no fuss over details and so much more about the big picture.

Game development is heaven to me:

Modeling in 3D, creating textures for the models. Greyboxing, placing the models in Unreal Engine, lighting, texturing, coding, tweaking the interaction, enhancing the quality and optimizing the performance.
Always working towards the best result to get the observer even more deeply immersed in the wonderful experience that VR is.
I can’t wait for future projects….